Cabinet · Case XIV — The ribbon
Timeline of Chance
Five thousand years of games of chance, sorted and dated — the cabinet’s entire collection hung on a single ribbon.
Dates in game history are of two kinds: archaeological (this object, this grave, this stratum) and documentary (this text, this law, this ledger). The ribbon below marks both, keeping to the milestones that historians actually defend. Where scholars dispute a date, the entry says so plainly. Each line links to the drawer that tells its story; together they compress the whole archive — the short history — into one view.
c. 3100–2600 BCE — the age of boards
| c. 3100 BCE | Earliest Egyptian senet boards and pieces appear in the archaeological record. |
| c. 3000 BCE | Astragali in Egyptian burials; knucklebone gaming and divination spread across the Near East. |
| c. 2600–2400 BCE | The Royal Game of Ur boards deposited in the Royal Cemetery of Ur. |
| 3rd millennium BCE | Cubical dice with pips appear in the Indus Valley, Mesopotamia and Egypt. |
1st millennium BCE — lots and races
| By c. 1000 BCE | The Vedic dice hymns, including the gambler’s lament (see world tour). |
| 5th c. BCE | Athenian democracy fills offices by sortition — the kleroterion (see dice drawer). |
| c. 200 BCE | Han-dynasty China: keno-style draws recorded as public finance (see lotteries). |
1st–15th century CE — empires of play
| 1st–4th c. CE | Rome games on duodecim scripta and tabula; dice everywhere; the Vettweiss dice tower engineered for fairness. |
| 6th c. CE | Nard praised in the Persian Shahnameh tradition — the race game of fate opposed to chess (see backgammon). |
| 9th c. | Tang China: first glancing references to “leaf games” — the ancestors of playing cards. |
| 13th–14th c. | The Mamluk 52-card pack takes shape in Egypt — cups, coins, swords, polo-sticks. |
| 1283 | Alfonso X’s Libro de los juegos analyzes chess, dice and tables — Europe’s first game treatise. |
| 1370s | Cards erupt into Europe: documented in Switzerland, Florence, Barcelona by 1377 (cards drawer). |
| 1430s–50s | First trionfi — the tarot — commissioned by the Visconti and Sforza dukes of Milan. |
| 1539 | France’s Loterie Royale chartered after the Genoese number-draw model (lotteries). |
| 1567–69 | Elizabeth I’s state lottery for harbour repairs. |
16th–18th century — the mathematical turn
| c. 1564 | Cardano writes Liber de ludo aleae — the first dice mathematics (published 1663). |
| 17th c. | The word “backgammon” attested in England; Paris salons adopt toutes-tables and trictrac. |
| 18th c. | Roulette in its recognizable form documented in French gaming houses (wheel drawer). |
| 1654 | The Pascal–Fermat correspondence solves the problem of points — probability is founded. |
| 1657 | Huygens prints De ratiociniis in ludo aleae, the first textbook. |
| 1713 | Jacob Bernoulli’s Ars Conjectandi proves the law of large numbers. |
| 1763 | Bayes’ theorem communicated posthumously — inference from effects. |
19th century — the industrial game
| 1826 | Britain abolishes the state lottery after parliamentary scandals (lotteries). |
| 1834 / 1866 | Pushkin’s Queen of Spades; Dostoevsky’s The Gambler (arts drawer). |
| 1840s | The Blancs introduce the single-zero wheel at Bad Homburg. |
| 1863 onward | Monte-Carlo’s casino opens the golden age of the Riviera (wheel drawer). |
| 1873 | Jagger clocks a biased wheel at Monte-Carlo — applied statistics versus the house. |
| 1890s | Cézanne paints The Card Players; corner indices and the joker complete the modern pack (cards). |
| 1896 | Ludo patented in England — Mughal pachisi flattened for the nursery (world tour). |
20th century — computation and comeback
| 1920s | The doubling cube re-invents backgammon around probability judgment. |
| 1944 | Von Neumann and Morgenstern publish Theory of Games and Economic Behavior. |
| 1940s–50s | Monte-Carlo methods named at Los Alamos — randomness becomes a computational tool (pioneers). |
| 1962 | Thorp’s Beat the Dealer publishes blackjack card counting (shadow shelf). |
| 1964 onward | New Hampshire relaunches the US state lottery; national games return worldwide (lotteries). |
| 1971 / 1978–79 | The Dice Man; the Eudaemons’ shoe-computer roulette predictions (arts / cheating). |
| 1990s | Neural-network programs master backgammon; game AI begins its climb (backgammon). |
Reading the ribbon
Three patterns reward a slow look. First, the acceleration of diffusion: Ur’s twenty-square game took centuries to reach the Levant; cards crossed Europe in ten years; the doubling cube went from one New York club to world tournament play in a generation. Second, the lag between play and theory — five thousand years of dice before 1654 — which makes the mathematical turn look less like an inevitability than a near-accident of letters between two friends. Third, the pendulum of permission: the same games banned by Louis IX, the British Parliament and the US states return as licensed industries within decades — the lottery’s 20th-century arc being the cleanest example. Objects for every line of this ribbon wait in the collections of the museums drawer; the terms are defined in the glossary; and the narrative that gives the ribbon meaning opens the cabinet at the short history of games of chance.